What I started doing at Introversion was looking after the ports. ![]() Which is why at the end of my education, I joined later. What happened is Mark, Tom and Chris founded the company just following graduation from university, and I went on to do a Ph.D. I joined near the end of 2006, though I had always been on the sidelines before that. My name is John, John Knottenbelt, and I am the fourth director at Introversion Software – the first three being Chris, Mark and Tom who founded the company. Otherwise, if you enjoy a long read, go ahead, make my day. Also available to download the MP3 or OGG versions (right click, save as). It’s a really LONG read… if you prefer an streaming audio version, just hit the player. Little bit of a warning here, this is about 45 minutes of audio transcribed into text, with some minor changes for grammar and readability. Introversion Software has shipped three games in 6 years, an impressive feat for a company who hasn’t broken the magical 10 employee mark, while remaining an independent studio – being fully owned by the people who work there. For the better part of an hour he answers my questions about the game industry ignoring Linux as a gaming platform, postulating on ray tracing with 100 CPU cores, and proving he is indeed one of the last ‘bedroom programmers.’ John Knottenbelt is a Director with Introversion Software, currently leading development on the multiplayer game destined for a Linux or OS X computer near you: Multiwinia.
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